About Ray

The person behind FFmpeg Commander — why this exists, and how it got built.

Ray Miecznik

Ray Miecznik — data engineer, tool builder, and the one person behind FFmpeg Commander. Based in Snohomish, WA.

I've been building tools and wrangling data for over 20 years. Data engineering, automation, statistics — that's been my day job, and honestly it bleeds into everything I do. When I run into a problem I can't solve with what's already out there, I build something.

FFmpeg Commander started exactly that way.

Why I Built It

I'd been using FFmpeg for a few years — it's genuinely one of the most powerful pieces of software ever written. If you're into video, you already know it. If you're not, you've probably never heard of it — well, now you have. But every time I needed to do something with it, I was back at the command line, digging through documentation, my saved commands, rebuilding the same commands I'd built a dozen times before - that got old pretty fast. Every tool that claimed to wrap FFmpeg was either abandoned, half-baked, or buried in a subscription model. Nothing felt like it was made for someone who actually uses this stuff regularly.

So I built my own.

Nothing felt like it was made for someone who actually uses this stuff regularly. So I built my own.

How It Started

The first version showed up on KodiakBrewing.com — a blog I've been running since 2009. It started as a beta idea, something I was tinkering with and sharing informally. The response was good enough that it felt worth doing properly, with its own home. That's how ffmpegcommander.com happened. If you see a referrer link from there, that's why.

A Note on AI-Assisted Development

Yes, I used AI assistance during development. I'm not going to pretend otherwise — nobody building serious software in 2026 should be.

Here's my honest take: the AI models that exist today were trained on more code than any single developer could read in a lifetime. They catch edge cases I'd miss, suggest implementations I wouldn't think of at 11pm, and dramatically compress the time between "I need this feature" and "this feature works." Pretending that's not useful would be like refusing to use a compiler because "real programmers write machine code."

What AI doesn't do is understand your problem, make the product decisions, or care whether the result is actually good. That part is still entirely on me.

Every feature in FFmpeg Commander exists because I needed it. Every design decision reflects how I actually use the tool. The AI helped me build it faster and with fewer bugs — it didn't tell me what to build or why. That's the right way to use it.

How It Runs

One person built it

I use FFmpeg Commander myself, every week. When something breaks or feels clunky, I notice immediately — and I fix it.

One person answers your questions

There's no support team, no ticket queue. You email me directly and I respond personally, usually the same day.

One person maintains it

Updates ship when something needs fixing or a feature is worth adding. No marketing calendar, no artificial release schedule.

That's the whole operation.

Ready to try it? One-time purchase, no subscription, yours to keep.

Get FFmpeg Commander →

FFmpeg Commander Video Toolbox — 2026